Whaler Jellyfish
System: Pathfinder | SRD
Whaler Jellyfish
CR 17
XP 102400
Init +6
;
Senses blindsight 120 ft.; Perception +7
Defense
AC 32, touch 8, flat-footed 26 (+6 Dex, +24 natural, –8 size)
hp 270 (20d8+180)
Fort +21,
Ref +12,
Will +13
DR 20/piercing or slashing
Immune mind-affecting effects
Offense
Speed swim 30 ft.
Melee 6 tentacles +20 (2d6+13 plus grab and poison)
Space 30 ft.,
;
Reach 60 ft.
Special Attacks constrict (2d6+13), poison
CMB +36
CMD 52 (can’t be tripped)
Statistics
Str 36,,
Dex 23,,
Con 28,,
Int —,,
Wis 25,,
Cha 1
Base Atk +15
Skills Swim +21
Special Abilities
Aquatic Transparency (Ex) A whaler jellyfish is effectively invisible when underwater.
Poison (Ex) Tentacle—injury; save Fort DC 29; frequency 1/ round for 6 rounds; effect 1d4 Con damage and paralysis for 1 round; cure 2 consecutive saves. The save DC is Constitution-based.