Whirlmaw
System: Pathfinder | SRD
Whirlmaw
CR 8
XP 4800
Init +10
;
Senses darkvision 60 ft., keen sight, tremorsense 30 ft.; Perception +8
Defense
AC 20, touch 16, flat-footed 14 (+6 Dex, +4 natural)
hp 102 (12d8+48)
Fort +8,
Ref +10,
Will +8
Immune fire
Offense
Speed 10 ft., burrow 10 ft., fly 90 ft. (perfect)
Melee bite +16 (2d6+9 plus burrowing bite)
Special Attacks flying charge
CMB +15
CMD 31 (can’t be tripped)
Statistics
Str 23,,
Dex 22,,
Con 18,,
Int 3,,
Wis 10,,
Cha 3
Base Atk +9
Feats Flyby Attack , Hover , Improved Initiative , Power Attack , Weapon Focus (bite) , Wingover
Skills Fly +18, Perception +8, Stealth +15
SQ dust cloud
Special Abilities
Burrowing Bite (Ex) If a whirlmaw successful hits a Small or larger creature with its bite attack, it immediately attempts to start a grapple as a free action with a +4 bonus on the grapple check. If the grapple check is successful, the whirlmaw’s spinning, sawlike mouth immediately begins to burrow into the flesh of the creature, dealing 4d6+12 points of damage per round until the grapple is broken.
Dust Cloud (Ex) By rapidly beating the leathery flaps of skin attached along its body, a whirlmaw can raise a cloud of debris while using its Hover feat just as if it were a Large creature.
Flying Charge (Ex) When a whirlmaw makes a charge attack while flying, it gains a +4 bonus on its attack roll (rather than the normal +2 bonus), and does not take the normal –2 penalty to Armor Class.
Keen Sight (Ex) A whirlmaw is extremely sharp-sighted. It takes only half the penalty on Perception checks for distance, and can see creatures in open terrain clearly from up to a mile away.