Whyrlish

System: Pathfinder | SRD

Whyrlish CR 15
XP 51200
Init +11 ; Senses darkvision 60 ft., low-light vision; Perception +19
Defense
AC 31, touch 16, flat-footed 23 (+7 Dex, +1 dodge, +15 natural, –2 size)
hp 210 (20d8+120)
Fort +12, Ref +15, Will +18
Immune ability drain, death effects, electricity, energy drain, fear, negative energy effects
Offense
Speed 10 ft., fly 50 ft. (perfect)
Melee stings +23 (4d8+10 plus cnidocytes), 2 tentacles +23 (2d6+10 plus grab)
Space 15 ft., ; Reach 15 ft.
Special Attacks electrical discharge, constrict (2d6+10)
CMB +27 (+29 bull rush) CMD 45 (47 vs. bull rush)
Statistics
Str 31,, Dex 24,, Con 23,, Int 5,, Wis 22,, Cha 12
Base Atk +15
Feats Acrobatic , Combat Reflexes , Dodge , Flyby Attack , Improved Bull Rush , Improved Initiative , Lightning Reflexes , Mobility , Power Attack , Vital Strike
Skills Acrobatics +17, Fly +21, Perception +19
Languages Aklo (can’t speak)
SQ compression
Special Abilities
Cnidocytes (Ex) A whyrlish’s tentacles are laced with supernatural microscopic cnidocytes that lodge themselves into targets upon a successful tentacle attack. These barbs cause intense pain, but also dampen the victim’s resistance to electricity damage. When a creature is stung by a whyrlish, it must succeed at a DC 26 Fortitude saving throw to avoid becoming staggered by pain for 1 round. After this round, the pain reduces to a dull ache, causing the creature stung to be sickened for 1 minute. As long as a creature is staggered or sickened by the cnidocytes, it loses its resistance and immunity to electricity damage, if any. A target that succeeds at its saving throw negates this effect entirely. This is a pain effect and the save DC is Constitution-based.
Electrical Discharge (Su) Once every 1d4 rounds, a whyrlish can emit a powerful discharge of electricity from its bell as a standard action, creating a 120-foot-long line of electricity. Each creature caught in this area takes 15d6 points of electricity damage (Reflex DC 26 half). In the round immediately following an electrical discharge, the whyrlish’s natural attacks deal an additional 1d6 points of electricity damage on a hit (this damage does not increase its constrict damage). The save DC is Constitution-based.
Tentacles (Ex) A whyrlish’s tentacles are a primary natural attack.

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