Creatures in "Wild Hunt" Category
System: Pathfinder | SRD
Creatures in "Wild Hunt" Category
CR Wild Hunt Archer 13 Wild Hunt Horse 11 Wild Hunt Hound 10 Wild Hunt Monarch 19 Wild Hunt Scout 15
XP 25600
Init +13
;
Senses greensight 60 ft., low-light vision, scent, see in darkness; Perception +31
Defense
AC 28, touch 24, flat-footed 19 (+5 deflection, +9 Dex, +4 natural)
hp 187 (22d6+110)
Fort +12,
Ref +22,
Will +19
DR 10/cold iron
Immune cold
Resist electricity 10, fire 10
Offense
Speed 30 ft.
Melee gore +16 (1d6+7)
Ranged +5 icy burst seeking composite longbow +26/+21/+16 (1d8+10/19–20/x3 plus 1d6 cold)
Special Attacks infuse arrow, wild gaze (DC 26)
Spell-Like Abilities (CL 13th; concentration +18)
CMB +16
CMD 40
Statistics
Str 20,,
Dex 28,,
Con 21,,
Int 16,,
Wis 23,,
Cha 21
Base Atk +11
Feats Deadly Aim , Far Shot , Improved Critical (composite longbow) , Improved Initiative , Improved Precise Shot , Mounted Archery , Mounted Combat , Point-Blank Shot , Precise Shot , Rapid Shot , Weapon Focus (composite longbow)
Skills Acrobatics +34, Handle Animal +27, Intimidate +27, Knowledge (nature) +28, Perception +31, Ride +31, Sense Motive +31, Stealth +34, Survival +28
Languages Aklo, Common, Sylvan; speak with animals, speak with plants
SQ living bow, planar acclimation, wild hunt link
Special Abilities
Infuse Arrow (Su) A wild hunt archer can cast a single spell-like ability with the range of touch as a part of a full attack. If he does so, the spell infuses his bow and travels with the next arrow he fires. If he hits a creature with that arrow, the target is also subject to the effects of the spell. If he misses, the spell vanishes from the arrow. Alternatively, he can infuse his bow with a spell-like ability that affects an area as a standard action. The spell’s area of effect centers around wherever the arrow lands. If he hits a creature with such an arrow, that creature takes a –4 penalty on saves and checks it attempts against the effects of the spell, and also to its CMD against the spell effects (if applicable).
Living Bow (Su) Any non-magical bow that a wild hunt archer picks up gains a spark of life, sprouting small leaves and becoming a +5 icy burst seeking composite longbow for as long as the archer holds it. The archer’s quiver produces arrows automatically as the archer draws them; these arrows vanish after 1 round.
Wild Hunt Link (Su) The weapon attacks and natural attacks of all creatures in a wild hunt archer’s wild hunt link ignore miss chances from concealment, as long as they target the correct square.