Wooden Protector

System: Pathfinder | SRD

Wooden Protector CR 3
Init +0 ; Senses low-light vision; Listen +7, Spot +10
Defense
AC 15, touch 10, flat-footed 15 (+5 natural)
hp 45 (6d8+18); regeneration 2
Fort +8, Ref +2, Will +4
Immune plant traits
Offense
Speed 30 ft.
Melee spear +8 (1d8+6/x3)
Ranged shortbow +5 (1d6+4/x3)
Special Attacks create weapon, grasp of wood
Spell-Like Abilities (CL 3rd)
Statistics
Str 18,, Dex 11,, Con 16,, Int 7,, Wis 14,, Cha 9
Base Atk +4
Feats Alertness , Power Attack , Weapon Focus (shortbow)
Skills Hide +0 (+8 in wooded settings), Listen +7, Spot +10
Languages Sylvan
SQ natural movement
Special Abilities
Create Weapon (Ex) A wooden protector can, as a free action, use its body to fashion any simple or martial weapon composed almost entirely of wood (such as bows, quarterstaffs, and spears). Weapons created in this way cannot be sundered or disarmed. If the weapon created requires ammunition (such as bows), the wooden protector takes 1 point of damage each time the weapon is fired. This damage can be regenerated as normal. Created weapons can be reabsorbed as a free action or used to create a new weapon.
Grasp of Wood (Su) As a standard action, a wooden protector can focus its gaze on a single target within 30 feet. The target must make a DC 17 Reflex save or be encased in a web of wooden branches. Those who fail are entangled and cannot move, but can escape with a successful DC 17 Strength or Escape Artist check. The branches last for 1d6 rounds before becoming brittle and breaking. The DC is Strength-based.
Natural Movement (Ex) A wooden protector may move through any sort of undergrowth at its normal speed without taking damage or suffering any other impairment. This ability extends to magically manipulated undergrowth such as entangle and wall of thorns .
Regeneration (Su) Fire deals lethal damage to a wooden protector.
N Medium plant

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