Creatures in "Xiomorn" Category
System: Pathfinder | SRD
Creatures in "Xiomorn" Category
CR Vault Keeper 14
XP 38400
Init +8
;
Senses darkvision 60 ft., tremorsense 120 ft.; Perception +23
Defense
AC 28, touch 19, flat-footed 19 (+8 Dex, +1 dodge, +9 natural)
hp 200 (16d10+112); fast healing 5
Fort +12,
Ref +18,
Will +14
DR 10/adamantine and bludgeoning
Immune elemental traits
SR 25
Offense
Speed 40 ft., climb 40 ft.
Melee 4 claws +24 (2d4+6/19–20 plus crystallization)
Special Attacks crystal burst (DC 25), crystallization (DC 25), rend (2 claws, 2d4+9)
Spell-Like Abilities (CL 16th; concentration +23)
CMB +22 (+24 sunder)
CMD 41 (43 vs. sunder)
Statistics
Str 22,,
Dex 27,,
Con 25,,
Int 27,,
Wis 18,,
Cha 24
Base Atk +16
Feats Combat Reflexes , Dodge , Improved Critical (claw) , Improved Sunder , Mobility , Power Attack , Spring Attack , Weapon Finesse
Skills Acrobatics +20, Climb +30, Craft (sculpture) +13, Disable Device +22, Heal +20, Knowledge (arcana) +27, Knowledge (dungeoneering) +24, Knowledge (geography) +24, Knowledge (nature) +24, Knowledge (planes) +27, Perception +23, Sense Motive +23, Spellcraft +27, Stealth +27, Use Magic Device +26
Languages Terran; telepathy 300 ft.
SQ item mastery
Special Abilities
Crystal Burst (Su) A Vault Keeper’s crystal burst deal 12d6 points of damage.
Crystallization (Su) A creature struck by a Vault Keeper’s claw must succeed at a DC 25 Fortitude save or take 1 point of Dexterity drain. On a critical hit, a target that fails its save instead takes 4 points of Dexterity drain. This ability otherwise functions as the Vault Builder version.
Item Mastery (Ex) A Vault Keeper can always activate spell trigger and spell completion items as if the spell were on its class list.
Item Shaper (Ex) For the purposes of crafting magic items or constructs, a Vault Keeper is treated as though it had all item creation feats.
, The Emerald Spire Superdungeon pg. 158