Yhohm

System: Pathfinder | SRD

Yhohm CR 4
XP 1200
Init +6 ; Senses darkvision 60 ft., low-light vision, detect poison ; Perception +10
Defense
AC 18, touch 15, flat-footed 15 (+2 Dex, +1 dodge, +3 natural, +2 size)
hp 37 (5d10+10); regeneration 1 (cold or evil)
Fort +6, Ref +3, Will +6; +4 vs. poison
DR 5/evil
Immune fire, petrification
Resist electricity 10
SR 15
Weaknesses vulnerable to cold
Offense
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +9 (1d2 plus 1d6 fire), bite +9 (1d3 plus 1d6 fire)
Space 2-1/2 ft., ; Reach 0 ft.
Special Attacks holy fire
Spell-Like Abilities (CL 5th; concentration +7)
Aura shroud of flame (10 ft., DC 14, 10 rounds)
CMB +5 CMD 18
Statistics
Str 10,, Dex 15,, Con 14,, Int 10,, Wis 15,, Cha 14
Base Atk +5
Feats Dodge , Improved Initiative , Weapon Finesse
Skills Fly +14, Heal +10, Knowledge (religion) +8, Perception +10, Perform (sing) +10, Stealth +18
Languages Celestial
Special Abilities
Holy Fire (Su) Like a flame strike , half the fire damage from a yhohm’s fire attacks is fire damage; the other half is divine power and is not subject to fire immunity or resistance.
Self-Resurrection (Su) A slain yhohm remains dead for only 1d4 rounds unless its body is completely destroyed by an effect such as disintegrate . Otherwise, a fully healed yhohm emerges from the remains 1d4 rounds after death, as if brought back to life via resurrection . The yhohm gains 1 permanent negative level when this occurs. A yhohm can self-resurrect only once per year. If a yhohm dies a second time before that year passes, its death is permanent. A yhohm that dies within the area of a desecrate spell cannot self-resurrect until the desecrate effect ends, at which point the yhohm immediately resurrects. A yhohm brought back to life by other means never gains negative levels as a result.
Shroud of Flame (Su) A yhohm can cause its feathers to burst into fire as a free action. As long as its feathers are burning, it deals an additional 1d6 points of fire damage with each natural attack, and any creature within 5 feet must attempt a DC 14 Reflex save each round or take 1d6 points of fire damage at the start of its turn. A creature that attacks the yhohm with a natural or non-reach melee weapon takes 1d6 points of fire damage (no save) with each successful hit. The save DC is Constitution-based.

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