Yurei

System: Pathfinder | SRD

Yurei CR 12
XP 19200
Init +11 ; Senses darkvision 60 ft.; Perception +23
Defense
AC 27, touch 22, flat-footed 15 (+7 Dex, +5 dodge, +5 natural)
hp 157 (15d8+90)
Fort +11, Ref +14, Will +16
Immune cold, undead traits
SR 23
Offense
Speed 40 ft.
Melee painful grasp +11 touch (12d6 plus sickened)
Special Attacks choking suffocation, face of death
Spell-Like Abilities (CL 10th; concentration +16)
CMB +11 CMD 33
Statistics
Str 10,, Dex 25,, Con —,, Int 14,, Wis 21,, Cha 23
Base Atk +11
Feats Combat Reflexes , Dodge , Improved Initiative , Iron Will , Lightning Reflexes , Mobility , Spring Attack , Step Up
Skills Acrobatics +22, Climb +18, Intimidate +24, Perception +23, Sense Motive +23, Stealth +25
Languages Common
Special Abilities
Choking Suffocation (Su) When a yurei uses her suffocation spell-like ability, she causes something disgusting (such as a tangled clump of wet hair or a foul-tasting clot of rancid swamp mud) to manifest in the target’s throat. As soon as the victim succeeds at its saving throw against choking suffocation or the ability’s duration ends after 3 rounds, the victim coughs up the disgusting foreign matter in a horrific display and must succeed at a DC 23 Fortitude save or become nauseated for 1d6 rounds. The save DC is Charisma-based.
Face of Death (Su) As a full-round action, a yurei can expose her face to a single adjacent creature. The target must succeed at a DC 23 Will save or be stunned for 1d6 rounds. If the target is stunned by this effect, it must then succeed at a DC 23 Fortitude save or immediately die of fright. A target that succeeds at the initial save is immune to that particular yurei’s face of death ability for 24 hours. This is a mind-affecting fear effect, and the secondary effect is a death effect. The save DCs are Charisma-based.
Flicker (Sp) A yurei gains a +4 dodge bonus to her Armor Class on any round she moves at least 5 feet.
Painful Grasp (Su) A yurei’s touch inflicts horrific pain, dealing 12d6 points of untyped damage and sickening the target for 1d6 rounds. A creature can avoid the sickened effect with a successful DC 23 Fortitude save, but this does not reduce the damage. The save DC is Charisma-based

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