Zentragt
System: Pathfinder | SRD
Zentragt
CR 4
XP 1200
Init +5
;
Senses darkvision 60 ft., low-light vision, scent; Perception +9
Defense
AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)
hp 39 (6d10+6)
Fort +6,
Ref +3,
Will +5
DR 5/lawful
Immune fear
Resist cold 5, electricity 5, fire 5
SR 15
Offense
Speed 30 ft.
Melee bite +8 (1d6+3), 2 claws +9 (1d6+3 plus grab)
Space 10 ft.,
;
Reach 5 ft.
Special Attacks adamantine attacks
Spell-Like Abilities (CL 6th; concentration +6)
CMB +10 (+14 grapple, +12 sunder)
CMD 21 (23 vs. sunder, 25 vs. trip)
Statistics
Str 17,,
Dex 12,,
Con 13,,
Int 8,,
Wis 11,,
Cha 10
Base Atk +6
Feats Improved Initiative , Improved Sunder B , Power Attack , Weapon Focus (claws)
Skills Climb +12, Intimidate +9, Knowledge (planes) +5, Knowledge (religion) +5, Perception +9, Swim +16
Languages Abyssal, Celestial; speak with animals (bears only)
SQ eat metal
Special Abilities
Adamantine Attacks (Ex) A zentragt’s bite and claw attacks count as adamantine, chaotic, and magic for the purposes of overcoming damage reduction and bypassing hardness.
Eat Metal (Su) A zentragt can eat metal to heal itself. For every 5 pounds of iron or steel it consumes, it heals 5 hit points. Adamantine, cold iron, mithral, or metals with an enhancement bonus of +1 or higher heal it double this amount. It takes a zentragt 1 minute to eat 5 pounds of metal.