Zygomind
System: Pathfinder | SRD
Zygomind
CR 18
XP 153600
Init +7
;
Senses blindsight 100 ft., low-light vision; Perception +7
Defense
AC 24, touch 9, flat-footed 17 (+7 Dex, +15 natural, –8 size)
hp 266 (28d8+140); fast healing 20
Fort +21,
Ref +16,
Will +16
DR 20/magic and slashing
Immune plant traits
SR 29
Offense
Speed 5 ft., climb 5 ft.
Melee 4 tentacles +23 (2d8+10 plus grab and soporific spores)
Space 30 ft.,
;
Reach 30 ft. (50 ft. with tentacles)
Special Attacks constrict (2d8+10), create undead, entrap (DC 29 plus soporific spores, 1d10 rounds, hardness 5, hp 10), seamless reality, soporific spores
Spell-Like Abilities (CL 18th; concentration +30)
Aura fascinating aura (300 ft., DC 36, 10 rounds), stench (100 ft., DC 29, 2d4 rounds)
CMB +39 (+43 grapple)
CMD 56 (can’t be tripped)
Statistics
Str 31,,
Dex 25,,
Con 20,,
Int —,,
Wis 24,,
Cha 35
Base Atk +21
Skills Climb +18
SQ spore explosion
Special Abilities
Create Undead (Su) A helpless body lying prone in a zygomind’s space takes 1 point of Constitution drain each day. A body that dies in this way rises as a mindless, corporeal undead (typically a skeleton or a zombie). Undead created by the zygomind wander forth from the plant, carrying its insidious mindscape within them. Their slam, claw, and bite attacks gain the zygomind’s soporific spores ability, and any creature that falls prey to the mindscape is compelled to walk toward the zygomind, regardless of its distance away. Undead retain this connection as long as they remain within 10 miles of the zygomind. Undead beyond 10 miles of the zygomind become free-willed undead, losing their connection to the mindscape and the soporific spores ability.
Fascinating Aura (Su) Creatures within 300 feet of a zygomind must succeed at a DC 36 Will save each round or become fascinated by the plant’s soothing mental commands. Since in most cases a known zygomind is an obvious threat (thus breaking the fascinated effect), this ability mainly assists an undetected zygomind, though even creatures who know of the zygomind’s threat are still exposed to the zygomind’s seamless reality ability if they fail the saving throw. The save DC is Charisma-based.
Seamless Reality (Su) Any creature that enters a zygomind’s space, fails its save against the zygomind’s fascinating aura, or is subjected to the zygomind’s soporific spores must succeed at a DC 29 Will save or be sucked into the zygomind’s mindscape. The zygomind’s mindscape is veiled and harmful, and time moves quickly for creatures inside it. It otherwise acts in all ways as the plane from which the affected creature entered the mindscape. Unlike the bodies of creatures whose consciousnesses are stuck in other mindscapes, the bodies of creatures whose minds are stuck in a zygomind’s mindscape are able to move; they invariably approach the zygomind at rate of 5 feet per round. Once within the zygomind’s space, the victims lie prone, allowing the zygomind to slowly absorb the bodies’ nutrients as their minds wander a false reality. A creature caught in the zygomind’s fascinating aura must succeed at a saving throw to avoid entering the mindscape each round it remains fascinated. A creature is not aware that it has entered the mindscape. The save DC is Constitution-based.
Soporific Spores (Ex) A creature that comes into physical contact with a zygomind must succeed at a DC 29 Will save or fall asleep for 1d4 days. Such creatures take a –5 penalty on saves and checks to realize they are in the zygomind’s mindscape. Creatures that succeed at their saves are immune to the zygomind’s soporific spores for 24 hours. The save DC is Constitution-based.
Spore Explosion (Su) When a zygomind is destroyed, it explodes in a cloud of ethereal spores that typically find their way back into space, sometimes floating along the solar winds for thousands of years before gravitating back toward a new bastion of intelligent life.