Achaekek, the Mantis God

System: Pathfinder | SRD

Achaekek, the Mantis God CR 30
Init +21 ; Senses darkvision 240 ft., deathwatch, true seeing; Listen +44, Spot +44
Defense
AC 45, touch 15, flat-footed 32 (+13 Dex, +30 natural, -8 size)
hp 765 (34d8+612); regeneration 40
Fort +37, Ref +32, Will +28
DR 20/epic
Immune ability damage, ability drain, blindness, death effects, energy drain, fire, mind-affecting effects, paralysis, poison
Resist acid 20, cold 20, electricity 20
SR 42
Offense
Speed 180 ft., climb 80 ft., fly 180 ft. (average)
Melee 4 claws +42 (2d8+16/15-20) and bite +40 (4d6+8/15-20) and sting +40 (2d8+6/15-20 plus poison)
Ranged 2 spikes +39 (2d8+16/18-20 plus poison)
Space 60 ft., ; Reach 60 ft.
Special Attacks create gate, rend 4d8+24
Aura unweaving aura
Statistics
Str 43,, Dex 36,, Con 46,, Int 6,, Wis 24,, Cha 20
Base Atk +34
Feats Awesome Blow , Combat Reflexes , Hover , Improved Bull Rush , Improved Critical (claw , bite, sting), Improved Initiative , Iron Will , Multiattack , Power Attack , Wingover
Skills Climb +61, Hide +34, Listen +44, Move Silently +50, Spot +44, Tumble +50
Languages Infernal
SQ savage criticals
Special Abilities
Create Gate (Su) Once per minute, as a move action, the Mantis God can create a portal between planes by raking one of its claws through the air. This duplicates the effects of a gate spell used for planar travel. The gate remains open as long as Achaekek concentrates.
Deathwatch (Su) The mantis god can sense life and death, as if under the effects of a deathwatch spell at all times.
Freedom of Movement (Su) Achaekek is constantly protected by freedom of movement , as per the spell.
Improved Evasion (Ex) This ability works like the rogue special ability of the same name.
Poison (Su) Injury, Fortitude DC 45, initial and secondary damage 1d4 negative levels. Creatures that are immune to poison can still be affected by this supernatural venom’s secondary damage (not its initial damage), although they gain a +10 circumstance bonus on their saving throw to resist the toxin. The save DC is Constitution-based.
Regeneration (Su) Only damage dealt by a creature of demigod or greater status deals lethal damage to the Mantis God. Achaekek regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the Mantis God fails its save against a spell or effect that would kill it instantly, the effect instead deals nonlethal damage equal to the Mantis God’s full normal hit point total +10 (normally 775 points of damage). The mantis god is also immune to effects that produce incurable or bleeding wounds (such as a clay golem’s cursed wound or a wounding weapon). There are rumors of specific weapons or legendary monsters capable of dealing lethal damage to the Mantis God as well.
Rend (Ex) If the Mantis God hits a creature with two or more claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 4d8+24 points of damage.
Savage Criticals (Ex) All of Achaekek’s natural weapons threaten a critical hit on a roll of 18–20 (and with its Improved Critical feats, these attacks threaten on a 15–20). Any creature the Mantis God strikes with a critical hit must make a DC 43 Fortitude save to avoid being stunned for 1 round from the force of the blow. The save DC is Strength-based.
Tail Spike (Ex) As a standard action, the Mantis God can hurl two poisoned spikes from its stinger. Spikes hurled are replenished immediately. This ranged attack has a range increment of 100 feet.
True Seeing (Su) Achaekek continuously uses this ability, as the spell.
Unweaving Aura (Su) Achaekek is surrounded by an invisible aura of abjuration energy to a radius of 360 feet. Each round, a creature in this area must make a DC 32 Will save. Failure indicates that a random ongoing magical effect on that creature is dispelled, as if by a successful dispel magic effect. If the creature has no applicable magic auras to be dispelled, it takes 2 points of Charisma drain instead on a failed save. The save DC is Charisma-based.
LE Colossal outsider (lawful, evil, extraplanar)

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