Agmazar the Star Titan

System: Pathfinder | SRD

Agmazar the Star Titan CR 26
XP 2457600
Init +5 ; Senses creaturesense, see in darkness; Perception +49
Defense
AC 40, touch 22, flat-footed 35 (+15 deflection, +5 Dex, +18 natural, –8 size)
hp 615 (30d8+480); fast healing 30
Fort +25, Ref +15, Will +27
DR 20/epic
Immune ability damage, ability drain, cold, death effects, disease, energy drain, fear, undead traits
Resist acid 30, electricity 30, fire 30, negative energy 30, sonic 30
Weaknesses vulnerable to fire
Offense
Speed 100 ft., climb 50 ft.
Melee 4 slams +33 (4d12+27/19–20/×3 plus energy drain)
Space 60 ft., ; Reach 60 ft.
Special Attacks channel negative energy (10d6, DC 35, 18/day), energy drain (1 level, DC 40), gravitic control, hurl foe, serpent arms, trample (4d6+27, DC 43)
Spell-Like Abilities (CL 20th; concentration +35)
Aura frightful presence (300 ft., DC 39), suffocation (60 ft.)
CMB +48 CMD 86
Statistics
Str 47,, Dex 21,, Con —,, Int 6,, Wis 31,, Cha 40
Base Atk +22
Feats Bleeding Critical , Blind-Fight , Critical Focus , Defensive Combat Training , Empower Spell-Like Ability ( horrid wilting ) , Improved Critical (slam) , Power Attack , Quick Channel , Quicken Spell-Like Ability ( circle of death ) , Sickening Critical , Skill Focus (Perception) , Snatch , Thanatopic Spell UM , Toughness , Weapon Focus (slam)
Skills Climb +30, Intimidate +36, Knowledge (religion) +10, Perception +49, Swim +20
Languages Draconic (can’t speak)
SQ kaiju traits B4 , massive, powerful blows, recovery
Special Abilities
Aura of Suffocation (Su) Agmazar’s alien presence breaks down the atmosphere around it, causing the air to become thin and nearly unbreathable. Within 1 mile of Agmazar, breathing creatures are subject to fatigue and altitude sickness as if at high peak altitude ( Pathfinder RPG Core Rulebook 430). Creatures within 60 feet of Agmazar must hold their breath or begin to suffocate ( Core Rulebook 445).
Channel Negative Energy (Su) Agmazar can channel negative energy as a 20th-level evil cleric. This ability requires no divine focus.
Creaturesense (Ex) Agmazar has lifesense up to 120 feet. In addition, it can sense the presence and position of undead creatures within 1,200 feet as if it had blindsense.
Force Field (Su) Agmazar is surrounded by a field of force that grants it a deflection bonus to AC equal to its Charisma bonus and resistance 30 against force effects. Its natural weapons are treated as force effects for dealing damage to incorporeal or ethereal targets. The first time each round Agmazar is targeted with a ranged attack, there’s a 75% chance that attack is deflected by the force field, with a 50% chance of it being reflected back upon its originator and a 50% chance of it being deflected toward a random creature within 60 feet of Agmazar (or deflected harmlessly if no creature is within this range). This deflected attack uses the same attack roll result, caster level, and save DC as the original attack.
Gravitic Control (Su) Agmazar can radically alter the effect of gravity, bending or even inverting gravity to suit its will. As a standard action, it can alter gravity for 2d6 rounds, choosing one of five effects (with effective caster level 20). Only one type of gravitic control can be in effect at a time. Involuntary movement forced by gravitic control doesn’t provoke attacks of opportunity. Agmazar and its serpent arms are immune to its gravitic control, except for gravitic deceleration. The save DCs are Charisma-based. Gravitic Acceleration : This ability functions as telekinesis (CMB +35, Will DC 40). Gravitic Attraction : This ability functions as repulsion but in reverse; any creature that fails its saving throw (Will DC 40) can’t move away from Agmazar. Each round it doesn’t spend a move action resisting the attraction, it is pulled 1d6 × 5 feet toward Agmazar. Gravitic Deceleration : All creatures within 30 feet are affected as by feather fall . Flying creatures in this radius move at half speed, and a creature making a ranged weapon attack targeting a creature in the radius takes a –2 penalty on the attack roll. Gravitic Inversion : This ability functions as reverse gravity (Reflex DC 40), but Agmazar can concentrate on the spell. Each round it continues to do so, the radius of the effect doubles. Gravitic Repulsion : This ability functions as repulsion , but a creature that fails its saving throw (Will DC 40) not only can’t move toward Agmazar, but is also pushed 1d6 × 5 feet away from the kaiju each round it doesn’t spend a move action resisting the gravitic repulsion.
Powerful Blows (Ex) Agmazar adds 1-1/2 times its Strength bonus on damage rolls with slam attacks.
Serpent Arms (Su) As a full-round action, Agmazar can detach and release one or two of the lower arms from its body, revealing that the joints buried into its torso are alien serpent heads. The arms move and fight independently as hollow serpents ( Pathfinder RPG Bestiary 3 149), beginning on the round they’re detached. For each arm it detaches, Agmazar takes 25 points of damage that can’t be reduced. When a hollow serpent uses channel negative energy or a spell-like ability, it counts against Agmazar’s uses of that ability. While its arms are detached, Agmazar’s fast healing is reduced by 10 for each missing arm, and it can make slam attacks only with the arms still attached. If a hollow serpent is destroyed while separated, Agmazar can regrow its missing arm in 1 hour. Reattaching one or both lower arms is a full-round action and restores Agmazar’s fast healing to the normal rate (though does not regain the hit points lost from detaching).

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