Mephit

System: Pathfinder | SRD

Mephit CR 3
XP 800
N Outsider (varies) Small
Init +6 ; Senses darkvision 60 ft.; Perception +6
Defense
AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size)
hp 19 (3d10+3); fast healing 2
Fort +2 Ref +5 Will +3
DR 5/magic
Offense
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +5 (1d3+1)
Special Attacks breath weapon (15-foot cone, effect based on type, Reflex DC 13 for half)
CMB +3 CMD 15
Statistics
Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Base Atk +3
Feats Dodge, Improved Initiative
Skills Bluff +8, Fly +10, Perception +6, Stealth +12
Languages Common, one appropriate elemental language (Aquan, Auran, Ignan, or Terran)
Special Abilities
Breath Weapon (Su) Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.
This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.

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