Kallas Devil
System: Pathfinder | SRD
Kallas Devil
CR 9
XP 6400
Init +5
;
Senses darkvision 60 ft.; Perception +17
Defense
AC 22, touch 16, flat-footed 15 (+5 Dex, +2 dodge, +6 natural, –1 size)
hp 102 (12d6+60)
Fort +9,
Ref +15,
Will +10
DR 10/cold iron
Immune poison, disease
Offense
Speed 50 ft., swim 50 ft.
Melee mwk trident +11/+6 (2d6+5), bite +10 (1d8+5 plus disease), 2 hooves +5 (1d6+2 plus disease)
Space 10 ft.,
;
Reach 5 ft.
Special Attacks breath weapon (30-ft. cone, 10d6, Reflex DC 21 half, usable every 1d4 rounds), evil eye, trample (1d6+7, DC 21)
Spell-Like Abilities (CL 9th; concentration +13)
Aura frightful presence (30 ft., DC 20),
CMB +12
CMD 29 (33 vs. trip)
Statistics
Str 21,,
Dex 20,,
Con 20,,
Int 13,,
Wis 15,,
Cha 18
Base Atk +6
Feats Dodge , Lightning Reflexes , Lightning Stance , Mobility , Spring Attack , Wind Stance
Skills Acrobatics +20 (+28 when jumping), Escape Artist +20, Intimidate +16, Knowledge (nature) +16, Perception +17, Stealth +16, Swim +28
Languages Aklo, Common, Sylvan
SQ amphibious, undersized weapons
Special Abilities
Evil Eye (Su) Three times per day, the Kallas Devil can cast its dire gaze upon any single creature within 30 feet. The target must succeed at a DC 20 Will save or be staggered as a strange nebulous distress and a gnawing sense of impending doom plague the victim. If the Kallas Devil uses its evil eye on someone already afflicted by this curse, the victim must succeed at a DC 20 Fortitude save or be overwhelmed with fright and collapse into a comatose state for 3 days. Each day that passes, the comatose victim must succeed at a DC 20 Fortitude save or perish. The evil eye is a mind-affecting fear effect. The save DCs are Charisma-based. Evil Eye Curse : Gaze—failed save; save Will DC 20; frequency 1/day; effect staggered (or fall comatose if already under the effects of the evil eye).