Mangvhune, the Temple Hill Slasher
System: Pathfinder | SRD
Mangvhune, the Temple Hill Slasher
CR 16
XP 76800
Init +8
;
Senses darkvision 60 ft., see invisibility ; Perception +21
Defense
AC 31, touch 15, flat-footed 27 (+8 armor, +3 Dex, +1 dodge, +1 insight, +8 natural)
hp 236 (17 HD; 7d10+10d8+153)
Fort +16,
Ref +14,
Will +8; +5 vs. poison
DR 10/cold iron or good
Immune electricity, poison
Resist acid 10, cold 10, fire 10
SR 17
Offense
Speed 20 ft.
Melee +2 corrosive bastard sword +24/+19/+14 (1d10+10/17–20 plus 1d6 acid), bite +22 (1d6+8), claw +22 (1d6+8)
Special Attacks angel of death 1/day, death attack (DC 23), quiet death, rogue talent (bleeding attack), sneak attack +5d6, swift death 1/day, true death (DC 25)
Spell-Like Abilities (CL 7th; concentration +9)
CMB +22
CMD 39
Statistics
Str 26,,
Dex 18,,
Con 26,,
Int 16,,
Wis 13,,
Cha 14
Base Atk +14
Feats Babau Sneak Attack, Combat Reflexes , Dodge , Exotic Weapon Proficiency (bastard sword) , Flensing Strike , Improved Critical (bastard sword) , Improved Initiative , Iron Will , Toughness
Skills Acrobatics +24, Bluff +22, Disguise +16, Knowledge (local) +20, Knowledge (planes) +16, Knowledge (religion) +13, Perception +29, Sense Motive +21, Stealth +32
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ hidden weapons, hide in plain sight, improved uncanny dodge, poison use