Old Wulunga

System: Pathfinder | SRD

Old Wulunga CR 6
XP 2400
Init +5 ; Senses darkvision 60 ft., keen scent 180 ft., low-light vision; Perception +11
Defense
AC 20, touch 14, flat-footed 15 (+5 Dex, +6 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +11, Will +4
Offense
Speed 10 ft., swim 50 ft.
Melee gore +11 (2d6+4/19–20 plus disease)
Space 10 ft., ; Reach 10 ft.
Special Attacks blood rage, disease, roar (DC 17)
CMB +12 CMD 27
Statistics
Str 17,, Dex 20,, Con 17,, Int 2,, Wis 15,, Cha 11
Base Atk +8
Feats Improved Critical (gore) B , Improved Roar , Skill Focus (Perception) , Skill Focus (Stealth) , Weapon Focus (gore)
Skills Escape Artist +7, Perception +11, Stealth +10, Swim +11
Special Abilities
Blood Rage (Ex) See page 50 of Bestiary 2 .
Disease (Su) Gore—injury; save Fort DC 17; onset 1 day; frequency 1/day; effect 1d4 Con and 1d4 Str damage; cure 2 consecutive saves.
Roar (Su) Old Wulunga can emit a roar at will as a standard action. This ability is modified by his Improved Roar feat (see the Bunyip Feats sidebar). All hearing creatures with 8 or fewer HD within a 200-foot spread must succeed at a DC 17 Will save or become panicked for 2d4 rounds. This ability is otherwise identical to the bunyip's roar ability ( Bestiary 2 50).

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