Old Wulunga
System: Pathfinder | SRD
Old Wulunga
CR 6
XP 2400
Init +5
;
Senses darkvision 60 ft., keen scent 180 ft., low-light vision; Perception +11
Defense
AC 20, touch 14, flat-footed 15 (+5 Dex, +6 natural, –1 size)
hp 68 (8d10+24)
Fort +9,
Ref +11,
Will +4
Offense
Speed 10 ft., swim 50 ft.
Melee gore +11 (2d6+4/19–20 plus disease)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks blood rage, disease, roar (DC 17)
CMB +12
CMD 27
Statistics
Str 17,,
Dex 20,,
Con 17,,
Int 2,,
Wis 15,,
Cha 11
Base Atk +8
Feats Improved Critical (gore) B , Improved Roar , Skill Focus (Perception) , Skill Focus (Stealth) , Weapon Focus (gore)
Skills Escape Artist +7, Perception +11, Stealth +10, Swim +11
Special Abilities
Blood Rage (Ex) See page 50 of Bestiary 2 .
Disease (Su) Gore—injury; save Fort DC 17; onset 1 day; frequency 1/day; effect 1d4 Con and 1d4 Str damage; cure 2 consecutive saves.
Roar (Su) Old Wulunga can emit a roar at will as a standard action. This ability is modified by his Improved Roar feat (see the Bunyip Feats sidebar). All hearing creatures with 8 or fewer HD within a 200-foot spread must succeed at a DC 17 Will save or become panicked for 2d4 rounds. This ability is otherwise identical to the bunyip's roar ability ( Bestiary 2 50).