Oliphaunt of Jandelay

System: Pathfinder | SRD

Oliphaunt of Jandelay CR 30
XP 9830400
Init +8 ; Senses darkvision 60 ft., true seeing ; Perception +52
Defense
AC 50, touch 30, flat-footed 42 (+20 deflection, +8 Dex, +20 natural, –8 size)
hp 740 (40d10+520); regeneration 35 (acid from a mythic spell or item)
Fort +37, Ref +21, Will +27
DR 20/epic
Immune ability damage, disease, energy drain, paralysis, petrification, poison, polymorph
SR 41
Offense
Speed 120 ft., air walk
Melee bite +49 (4d10+17/19–20 plus grab), 4 gores +49 (4d10+17/19–20), 2 slams +50 (4d10+17/19–20), trunk +47 (4d8+8 plus grab)
Space 80 ft., ; Reach 80 ft.
Special Attacks constrict (4d8+25), ruinous tusks, swallow whole (4d10+17 damage, AC 20, 74 hp), trample (4d10+25, DC 47), weather sphere
Spell-Like Abilities (CL 40th; concentration +51)
Aura dimensional lock (500 ft., DC 41)
CMB +65 (+69 grapple or sunder) CMD 103 (105 vs. sunder, 107 vs. grapple or trip)
Statistics
Str 44,, Dex 27,, Con 37,, Int 14,, Wis 17,, Cha 32
Base Atk +40
Feats Ability Focus ( greater shout ) , Cleave , Combat Expertise , Critical Focus , Empower Spell-Like Ability ( greater shout ) , Great Cleave , Great Fortitude , Greater Sunder , Improved Critical (bite) , Improved Critical (gore) , Improved Critical (slam) , Improved Sunder , Iron Will , Multiattack , Power Attack , Run , Skill Focus (Perception) , Staggering Critical , Stunning Critical , Weapon Fo
Skills Climb +37, Diplomacy +51, Intimidate +54, Knowledge (arcana, religion) +25, Knowledge (planes) +45, Perception +52, Sense Motive +46, Spellcraft +45, Swim +37
Languages Celestial, Jandelayan
SQ massive
Special Abilities
Guardian of Jandelay (Su) The Oliphaunt was created to live in Jandelay, and attempting to remove it from the place is almost impossible. The Oliphaunt can prevent a gate or similar effect from opening inside Jandelay’s borders unless the effect was created by an artifact or cast by a mythic character. If brought outside Jandelay, the Oliphaunt attempts a Will saving throw each day to return. The DC is equal to the DC of the spell that transported it, or the DC that spell would have if it allowed a saving throw. The return of the Oliphaunt triggers a magical punishment on those that stole it, laying waste to people and land. Centered on the point from which the Oliphaunt just departed, the ward triggers a mass hold monster spell targeting all creatures in a 5-mile radius. Then, that area is affected by an earthquake and storm of vengeance that last 1d12 months. While in Jandelay, the Oliphaunt’s dimensional lock aura extends to protect the entire realm.
Massive (Ex) The Oliphaunt is so enormous in scale that it gains the benefits of a kaiju’s massive ability (see Pathfinder RPG Bestiary 4 ).
Ruinous Tusks (Ex) The Oliphaunt’s gore attacks are treated as adamantine, and any creature hit by one is affected by a targeted greater dispel magic spell.
Ward against Command (Su) The Oliphaunt is immune to any mind-affecting spell or effect unless the Oliphaunt has line of sight to the caster. Even then, all mind-affecting spells and effects gain the language-dependent descriptor. Magical means of translation such as tongues do not bypass this restriction.
Wards of Jandelay (Su) Ancient protective magic was bound into the essence of the Oliphaunt. The wards give it a +20 deflection bonus to AC, spell resistance 41, and a constant freedom effect.
Weather Sphere (Su) The Oliphaunt can continuously change the environment around it, as control weather with a 5-mile radius. The Oliphaunt can change the weather to that of any season, and the effects manifest 1 round thereafter. If the Oliphaunt creates stormy weather, it can call down one lightning bolt per round as a free action, as if using call lightning storm .

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