Minotaur

System: Pathfinder | SRD

Minotaur CR 4
CE Monstrous Humanoid Large
Init +0 ; Senses darkvision 60 ft.; Perception +10
Defense
AC 14, touch 9, flat-footed 14 (+5 natural, -1 size)
hp 45 (6d10+12)
Fort +6 Ref +5 Will +5
Offense
Speed 30 ft.
Melee greataxe +9/+4 (3d6+6/×3) and gore +4 (1d6+2)
Space 10 ft. ; Reach 10 ft.
Special Attacks powerful charge (gore +11, 2d6+6)
CMB +11 CMD 21
Statistics
Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8
Base Atk +6
Feats Great Fortitude, Improved Bull Rush, Power Attack
Skills Intimidate +5, Perception +10, Stealth +2, Survival +10
Languages Giant
Special Abilities
Natural Cunning (Ex) Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost. Further, they are never caught flat-footed.
With the body of a powerfully built man and the head of a snarling bull, this creature stomps its hooves as if preparing to charge.

Add to encounter | Back to Monsters