Quetzutrhul

System: Pathfinder | SRD

Quetzutrhul CR 11
XP 12800
Init +17 ; Senses blindsight 60 ft., detect magic; Perception +19
Defense
AC 28, touch 23, flat-footed 16 (+11 Dex, +1 dodge, +5 natural, +1 size)
hp 107 (9d8+63); fast healing 5
Fort +9, Ref +14, Will +8
DR 10/adamantine, 10/magic
Immune fire, mind-affecting effects
Resist cold 20, electricity 20, sonic 20
SR 23
Weaknesses vulnerable to protection from evil
Offense
Speed 40 ft.
Melee +1 returning dagger +19/+14 (1d3+1/19–20), 4 claws +16 (1d4)
Ranged +1 returning dagger +19 (1d3+1/19–20)
Special Attacks body thief, sneak attack +7d6
Spell-Like Abilities (CL 8th; concentration +9)
CMB +5 CMD 27 (31 vs. trip)
Statistics
Str 10,, Dex 32,, Con 22,, Int 20,, Wis 10,, Cha 12
Base Atk +6
Feats Dodge , Improved Initiative , Iron Will , Multiattack B , Toughness , Weapon Finesse
Skills Acrobatics +22 (+26 when jumping), Bluff +17, Climb +11, Disguise +9, Escape Artist +22, Knowledge (local) +16, Perception +19, Sense Motive +8, Stealth +34, Use Magic Device +10
Languages Common, Elven, Orc, Terran, Undercommon, Varisian (can’t speak); telepathy 100 ft.
SQ deformities (poor ability [Charisma]), mutations (celerity, extra arm, fast healing), prehensile proboscis
Special Abilities
Prehensile Proboscis (Ex) Quetzutrhul’s extra arm mutation manifests as a prehensile proboscis. It receives Multiattack as a bonus feat instead of Multiweapon Attack.

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