Sandpoint Devil
System: Pathfinder | SRD
Sandpoint Devil
CR 8
XP 4800
Init +3
;
Senses Darkvision 60 ft., low-light vision, scent; Perception +18
Defense
AC 22, touch 13, flat-footed 18 (+3 Dex, +1 dodge, +9 natural, –1 size)
hp 114 (12d10+48)
Fort +12,
Ref +7,
Will +11
DR 5/cold iron
Immune fire, fear effects
SR 19
Offense
Speed 40 ft., fly 60 ft. (poor)
Melee bite +17 (2d6+6/19–20), 2 hooves +17 (1d8+6)
Space 10 ft.,
;
Reach 5 ft.
Special Attacks bay, hellfire breath, kick, trample (2d6+9, DC 22)
Spell-Like Abilities (CL 10th; concentration +13)
CMB +19
CMD 33 (37 vs. trip)
Statistics
Str 22,,
Dex 17,,
Con 19,,
Int 8,,
Wis 17,,
Cha 16
Base Atk +12
Feats Dodge , Hover , Improved Vital Strike , Mobility , Spring Attack , Vital Strike
Skills Fly +12, Intimidate +12, Knowledge (geography) +5, Perception +18, Stealth +14, Survival +18
Languages Abyssal, Varisian
Special Abilities
Bay (Su) When the Sandpoint Devil screams as a standard action, all creatures within a 300-foot-radius spread must succeed at a DC 19 Will save or become panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect. Whether or not their saves are successful, creatures within the effect are immune to the Sandpoint Devil’s bay for 24 hours thereafter. The save DC is Charisma-based.
Hellfire Breath (Su) Once every 1d4 rounds, the Sandpoint Devil can unleash a blast of infernal flame from its mouth as a standard action. This hellfire fills a 30-foot cone and deals 10d6 points of fire damage (Reflex DC 20 half ). Anyone who takes damage from this breath weapon must also succeed at a DC 20 Will save to avoid becoming cursed by the infernal flames. Those who become cursed take a –4 penalty on all attack rolls, saving throws, and skill checks for a number of days equal to the damage taken, and during this time, the victim’s skin appears to be horribly burned in places regardless of any healing applied. This curse effect functions at caster level 12th. The save DC for both saves is Constitution-based.
Kick (Ex) The Sandpoint Devil’s hoof attacks are primary attacks that deal bludgeoning and slashing damage.
, Inner Sea World Guide pg. 311