Shamira
System: Pathfinder | SRD
Shamira
CR 25
XP 1638400
Init +11
;
Senses darkvision 60 ft., detect good , detect law , true seeing ; Perception +45
Defense
AC 42, touch 35, flat-footed 31 (+4 deflection, +11 Dex, +7 natural, +10 profane)
hp 553 (27d10+405); regeneration 15 (good)
Fort +28,
Ref +30,
Will +26
DR 15/cold iron and good
Immune charm and compulsion effects, death effects, disease, fire, electricity, poison
Resist acid 30, cold 30
SR 36
Weaknesses vulnerable to cold
Offense
Speed 40 ft., fly 80 ft. (perfect)
Melee 2 claws +36 (1d8+9 plus 4d6 fire and burn), tail slap +31 (2d6+4 plus 4d6 fire, burn, and grab), 2 wings +31 (1d8+4 plus 4d6 fire and burn)
Ranged firebow +43/+38/+33/+28 (1d8+14/19–20/×3 plus 1d6 fire and burn)
Special Attacks burn (8d6 fire, DC 38), constrict (2d6+13 plus 4d6 fire and burn), dream haunting, energy drain, fiery passion, profane benediction
Spell-Like Abilities (CL 20th)
Aura unholy aura (DC 31),
CMB +36 (+40 grapple)
CMD 71
Statistics
Str 29,,
Dex 32,,
Con 40,,
Int 28,,
Wis 25,,
Cha 37
Base Atk +27
Feats Blinding Critical , Craft Construct , Craft Magic Arms and Armor , Craft Wondrous Item , Critical Focus , Deadly Aim , Empower Spell-Like Ability ( delayed blast fireball ) , Improved Critical (composite longbow) , Improved Precise Shot , Pinpoint Targeting , Point-Blank Shot , Precise Shot , Quicken Spell-Like Ability ( dominate person ) , Rapid Shot
Skills Acrobatics +41, Bluff +51, Diplomacy +40, Disguise +43, Fly +49, Intimidate +40, Knowledge (planes, religion) +39, Perception +45, Perform (dance) +40, Sense Motive +37, Sleight of Hand +38, Spellcraft +36, Stealth +41, Use Magic Device +43
Languages Abyssal, Celestial, Common, Draconic, Ignan; telepathy 300 ft.
SQ change shape (any humanoid; alter self), divine deception, nascent demon lord traits
Special Abilities
Divine Deception (Su) Once per day while Shamira uses her change shape ability, she can choose to emulate a different alignment for the purpose of divination spells that reveal auras (such as detect evil ). This effect persists as long as she carries a holy symbol of a deity of the same alignment she wishes to emulate. This holy symbol must have been given to her within the previous hour by a worshiper of that deity; Shamira typically secures these symbols via mind control. This effect last for 2d6 hours, after which point the holy symbol crumbles to ashes. While it lasts, spells and other magical effects treat her alignment as if it were the feigned alignment, not her true alignment of chaotic evil. If she uses a symbol of Sarenrae to appear neutral good, this effect lasts for 24 hours before the symbol crumbles to dust.
Dream Haunting (Su) Shamira can use her energy drain attack, mind-affecting spell-like abilities, and profane benediction abilities on any creature she successfully affects with her nightmare spell-like ability while that ability is in effect. Once she uses one of these abilities against her target, the nightmare spell ends—she can only use one of these abilities per use of nightmare .
Energy Drain (Su) Shamira’s energy drain ability functions like that of a succubus, except that it drains 2 levels per use. As a free action as part of this attack, she may choose use her burn special attack with her energy drain. With a successful DC 36 Will save, a character resists the suggestion implanted by this attack, and a successful DC 36 Fortitude save negates the negative level after 24 hours. The save DCs are Charisma-based.
Fiery Passion (Su) Shamira’s passions and fires are one. A creature must be immune to both fire and mind-affecting effects in order to be immune to fire damage caused by Shamira. Creatures immune only to fire instead take fire damage as if they instead had fire resistance 10. Creatures with fire resistance and no immunity to mind-affecting effects take fire damage from Shamira’s attacks as if they had no fire resistance.
Firebow (Su) As a swift action, Shamira can conjure a +5 flaming burst unholy composite longbow that creates arrows as she fires it. In addition, arrows fired from her firebow can inflict her burn special attack.
Nascent Demon Lord Traits In addition to many of the defenses and abilities incorporated into Shamira’s statistics above, her weapons (natural and manufactured) are treated as chaotic, epic, and evil for the purpose of resolving damage reduction. Also, she can grant spells to her worshipers—she grants access to the domains of Chaos, Charm, Evil, and Nobility and the subdomains of Demon, Leadership, Love, and Lust.
Profane Benediction (Su) This ability functions as the succubus’s profane gift ability, except it grants a +4 profane bonus to an ability score of the target’s choice rather than a +2 bonus. If the target is a worshiper of Sarenrae, the target also gains immunity to fire as long as the profane benediction persists, even if the worshiper at some point later abandons her faith in Sarenrae (as is often the case with those who are eager to keep their profane benedictions).
Summon Demons (Sp) As a nascent demon lord, Shamira can summon any demon or combination of demons whose total combined CR is 20 or lower. This ability always works, and is equivalent to a 9th-level spell.