Talmandor
System: Pathfinder | SRD
Talmandor
CR 23
XP 819200
Init +13
;
Senses darkvision 60 ft., see invisibility , true seeing ; Perception +44
Defense
AC 40, touch 22, flat-footed 27 (+13 Dex, +18 natural, –1 size)
hp 472 (27d10+324)
Fort +27,
Ref +22,
Will +21; +4 vs. poison
DR 15/silver and evil
Immune electricity, petrification
Resist cold 10, sonic 10
SR 34
Offense
Speed 40 ft., fly 180 ft. (good)
Melee 2 claws +40 (3d6+12/18–20/×3), 2 wings +37 (3d6+4)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks channel positive energy, coruscating charge, pounce, rend (2 claws, 3d6+12), sacred slasher, twin talons
Spell-Like Abilities (CL 20th; concentration +27)
Aura frightful presence (60 ft., DC 30), protective aura (30 ft., DC 30, 10 rounds), quell the profane
CMB +36
CMD 59
Statistics
Str 26,,
Dex 36,,
Con 35,,
Int 19,,
Wis 23,,
Cha 24
Base Atk +27
Feats Bleeding Critical , Dimensional Agility APG , Dimensional Assault APG , Dimensional Dervish APG , Critical Focus , Empower Spell-Like Ability ( chain lightning ) , Flyby Attack , Multiattack , Power Attack , Quicken Spell-Like Ability (chain lightning) , Staggering Critical , Stunning Critical , Weapon Finesse , Weapon Focus (claws)
Skills Acrobatics +40, Bluff +20, Diplomacy +30, Fly +45, Handle Animal +30, Intimidate +30, Knowledge (history, local, nobility, planes) +10, Perception +44, Perform (oratory) +10, Sense Motive +36, Spellcraft +10, Stealth +38, Use Magic Device +34
Languages Celestial, Common, Draconic, Infernal; speak with animals ; truespeech
SQ benevolent mercy, lay on hands (10d6, 10/day, as a 20th-level paladin)
Special Abilities
Benevolent Mercy (Su) When Talmandor uses his lay on hands ability, he also removes all of the following conditions from the target: dazed, nauseated, paralyzed, poisoned, sickened, and stunned.
Channel Positive Energy (Su) Talmandor can expend two uses of his lay on hands ability to channel energy as a 20th-level cleric.
Coruscating Charge (Su) When Talmandor charges, he can transform his body into golden light. He becomes incorporeal until he arrives at the end of his charge and makes his physical attacks. In this form, he radiates light as a daylight spell. Any evil creature whose space he passes through is affected as by sunbeam (Reflex DC 35 negates and Reflex half), while good-aligned creatures whose space he passes through gain the benefit of good hope for 1d4 rounds. The save DC is Constitution-based.
Protective Aura (Su) Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of Talmandor. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability , both with a radius of 20 feet (and a caster level of 20th). The defensive benefits from the magic circle are not included in the statistics above.
Quell the Profane (Su) Talmandor’s frightful presence aura affects only evil creatures. Evil creatures inside Talmandor’s protective aura also become sickened, and profane bonuses are suppressed within his aura unless their caster level exceeds 20th.
Sacred Slasher (Ex) When attacking with his claws, Talmandor adds 1-1/2 times his Strength bonus on damage rolls. He also threatens a critical hit on a roll of 18–20 and multiplies critical hit damage by 3. His claws overcome all damage reduction of evil creatures.
Twin Talons (Ex) When using the attack action, Talmandor can attack a single target with both claws.