Creating a Black-Blooded Creature

System: Pathfinder | SRD

Creating a Black-Blooded Creature CR 16
Always chaotic evil.
Init +3 ; Senses blindsight 100 ft.; Listen +30, Spot +30
Defense
AC 31, touch 5, flat-footed 31 (-1 Dex, +26 natural, -4 size)
hp 362 (25d8+250)
Fort +18, Ref +7, Will +16
DR 5/—
Immune ability drain, cold, energy drain, poison
SR 25
Offense
Speed A black-blooded creature gains a swim speed equal to its base movement speed. If it can already swim, use the higher of the two swim speeds.
Melee 4 tentacle rakes +25 (3d6+11 plus 1d6 cold/19-20)
Space 20 ft., ; Reach 20 ft.
Special Attacks A black-blooded creature retains all the special attacks of the base creature and gains the following special attack.
Spell-Like Abilities (CL 15th)
Statistics
Str 32,, Dex 9,, Con 31,, Int 12,, Wis 15,, Cha 22
Base Atk +18
Feats Awesome Blow , Cleave , Combat Casting , Improved Bull Rush , Improved Critical (tentacle rake) , Improved Initiative , Improved Natural Attack (tentacle rake) , Power Attack , Quicken Spell-Like Ability ( suggestion )
Skills A black-blooded creature has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.
Languages Aklo, Orvian, Undercommon; telepathy 100 ft.
SQ amphibious, blood rain, tainted life
Special Abilities
Blood Rain (Su) Any creature within 15 feet of the Moldering Emperor takes 8 points of cold damage.
Breath Weapon (Su) The Moldering Emperor has two breath attacks. One is a 50-foot cone of acid, once every 1d4 rounds, damage 14d10 acid, Reflex half DC 32. The other is a 30-foot cone of black blood, once every 1d4 rounds, damage 6d6 cold. Reflex DC 32.
Improved Grab (Ex) To use this ability, the Moldering Emperor must hit a creature with two tentacles. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe. Mind Thrust (Sp) The Moldering Emperor delivers a massive blast of mental energy at any one target within 60 feet, inflicting 15d10 points of damage. A successful DC 24 Will save negates the effect. This is a mind-affecting effect. Psychic Crush (Sp) The Moldering Emperor attempts to crush the mind of a single creature within 60 feet. The target must make a DC 24 Will save with a +4 bonus or collapse, becoming unconscious and dying at –1 hit points. If the target succeeds on the save, it takes 6d6 points of damage.
Swallow Whole (Ex) The Moldering Emperor can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 2d8+15 points of crushing damage plus 2d6 points of acid damage per round from stomach secretions. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the stomach (AC 22). Once the creature exits, muscular action closes the hole; any additional swallowed opponents must cut their own way out. The Moldering Emperor’s interior can hold 1 Huge, 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents. Trace Teleport (Sp) This ability affects a spread with a 60-feet radius. The Moldering Emperor learns the mental coordinates of the teleport destination of all creatures that teleported in the area over the previous minute, gaining an awareness of the location equivalent to “seen casually.” This power does not grant any environmental information about the conditions of the destination.
Black-blooded neothelid (aquatic) CE Gargantuan aberration

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