The Mourning One
System: Pathfinder | SRD
The Mourning One
CR 19
XP 204800
Init +7
;
Senses darkvision 120 ft.; Perception +8
Defense
AC 29, touch 5, flat-footed 26 (+3 Dex, +24 natural, –8 size)
hp 387 (25d10+250)
Fort +23,
Ref +19,
Will +10
Immune ability drain, cold, energy drain, poison
Resist fire 30
Offense
Speed 20 ft., swim 60 ft.
Melee bite +38 (6d6+17/19–20 plus 1d6 cold and grab), tail slap +33 (4d6+8 plus 1d6 cold and grab)
Space 30 ft.,
;
Reach 20 ft.
Special Attacks breath weapon (30-ft. cone, 6d6 cold damage, Reflex DC 31 for half, usable every 1d4 rounds), capsize, constrict (3d6+18), swallow whole (4d8+18 bludgeoning damage, AC 21, 38 hp)
Aura blood rain (30 ft., 9 cold damage)
CMB +46 (+48 bull rush, +50 grapple)
CMD 59 (61 vs. bull rush, can’t be tripped)
Statistics
Str 44,,
Dex 16,,
Con 29,,
Int 2,,
Wis 11,,
Cha 13
Base Atk +25
Feats Critical Focus , Improved Bull Rush , Improved Critical (bite) , Improved Initiative , Improved Iron Will , Improved Natural Attack (bite) , Iron Will , Lightning Reflexes , Power Attack , Sickening Critical , Skill Focus (Stealth) , Stealthy , Toughness
Skills Escape Artist +5, Perception +9, Stealth +19, Swim +25
SQ amphibious
Special Abilities
Blood Rain (Su) Black-blooded creatures constantly leak and spray bursts of freezing black blood. Any creature within 15 feet of a black-blooded creature takes an amount of cold damage equal to the black-blooded creature’s Constitution modifier.
Elusive (Su) See page 244 of the Pathfinder RPG Bestiary .
Tainted Life (Ex) The blood of a black-blooded creature is antithetical to all life and consumes all but the heartiest hosts. Any creature with the black-blooded template must succeed at a DC 15 Fortitude save every day or take 1d4 points of Constitution damage.