The Surface Caller

System: Pathfinder | SRD

The Surface Caller CR 7
XP 3200
Init +9 ; Senses darkvision 120 ft.; Perception +7
Defense
AC 20, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 dodge, +1 shield)
hp 58 (8 HD; 4d6+4d10+20)
Fort +5, Ref +9, Will +6; +2 vs. charm, cold, enchantments, fear, fire, and sleep
Immune sleep
SR 14
Weaknesses light blindness
Offense
Speed 30 ft.
Melee +1 punching dagger +11/+6 (1d4+3/×3) or dagger +9/+4 (1d4/19–20)
Ranged dagger +9/+4 (1d4/19–20)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (5)
Spell-Like Abilities (CL 8th; concentration +11)
CMB +6 CMD 20
Statistics
Str 10,, Dex 16,, Con 14,, Int 8,, Wis 10,, Cha 16
Base Atk +6
Feats Eschew Materials , Extra Panache ACG , Improved Initiative , Weapon Focus (punching dagger) , Weapon Specialization (punching dagger)
Skills Acrobatics +9, Climb +6, Disguise +4, Escape Artist +7, Intimidate +7, Perception +7, Sense Motive +4, Spellcraft +3, Stealth +4, Survival +2
Languages Elven, Undercommon
SQ dare (out for blood ACG ), horrific visage, poison use, swashbuckler finesse, wretched endurance

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