Mohrg
System: Pathfinder | SRD
Mohrg
CR 8
CE
Undead
Medium
Init +8
;
Senses darkvision 60 ft.; Perception +20
Defense
AC 23, touch 15, flat-footed 18 (+4 Dex, +1 dodge, +8 natural)
hp 91 (14d8+28)
Fort +6
Ref +10
Will +9
Immune undead traits
Offense
Speed 30 ft.
Melee 2 slams +15 (2d8+5 plus grab), tongue +10 melee touch (paralysis)
Special Attacks create spawn, paralysis (1d4 minutes, DC 21)
CMB +15 (+19 grapple)
CMD 30
Statistics
Str 21,
Dex 19,
Con -,
Int 11,
Wis 10,
Cha 14
Base Atk +10
Feats Ability Focus (paralysis), Dodge, Improved Initiative, Lightning Reflexes, Mobility, Skill Focus (Perception), Spring Attack
Skills Climb +22, Perception +23, Stealth +21, Swim +19
Special Abilities
Create Spawn (Su) Humanoid creatures killed by a mohrg rise immediately as fast zombies under the mohrg's control. The sudden bloom of unlife when a mohrg's victim dies and becomes a zombie causes a surge of negative energy to flow through the mohrg. Whenever a mohrg creates a zombie in this manner, it is healed 1d6 hit points per HD possessed by the slain creature and acts as if hasted for the round immediately following the spawn's creation.
A thick tangle of discolored entrails clings to this lurching skeleton's torso and winds upward to loll from its jaw like a clawed tongue.