Mummy
System: Pathfinder | SRD
Mummy
CR 5
LE
Undead
Medium
Init +0
;
Senses darkvision 60 ft.; Perception +16
Defense
AC 20, touch 10, flat-footed 20 (+10 natural)
hp 60 (8d8+24)
Fort +4
Ref +2
Will +8
DR 5/-
Immune undead traits
Weaknesses vulnerable to fire
Offense
Speed 20 ft.
Melee slam +14 (1d8+10 plus mummy rot)
Aura despair (30 ft., paralyzed for 1d4 rounds, Will DC 16 negates)
CMB +13
CMD 23
Statistics
Str 24,
Dex 10,
Con -,
Int 6,
Wis 15,
Cha 15
Base Atk +6
Feats Power Attack, Toughness, Skill Focus (Perception), Weapon Focus (slam)
Skills Perception +16, Stealth +11
Languages Common
Special Abilities
Despair (Su) All creatures within a 30-foot radius that see a mummy must make a DC 16 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy's despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based.
Mummy Rot (Su) The save DC is Charisma-based. Curse and disease—slam:
Wrapped from head to toe in ancient strips of moldering linen, this humanoid moves with a shuffling gait.