Naga, Dark
System: Pathfinder | SRD
Naga, Dark
CR 8
LE
Aberration
Large
Init +5
;
Senses darkvision 60 ft., detect thoughts; Perception +19
Defense
AC 22, touch 15, flat-footed 16 (+5 Dex, +1 dodge, +7 natural, -1 size)
hp 85 (10d8+40)
Fort +7
Ref +10
Will +9 (+11 vs. charm effects)
Immune poison
Offense
Speed 40 ft.
Melee bite +8 (1d4+2), sting +8 (2d4+2 plus poison)
Space 10 ft.
;
Reach 5 ft.
CMB +10
CMD 26 (can't be tripped)
Statistics
Str 14,
Dex 21,
Con 18,
Int 16,
Wis 15,
Cha 17
Base Atk +7
Feats Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes, Stealthy
Skills Bluff +13, Diplomacy +9, Disguise +9, Escape Artist +13, Intimidate +12, Knowledge (arcana) +13, Perception +19, Sense Motive +10, Spellcraft +12, Stealth +18
Languages Common, Infernal
Special Abilities
Detect Thoughts (Su) A dark naga can continuously use detect thoughts as per the spell (caster level 9th; Will DC 18 negates). The save DC is Charisma-based.
Guarded Thoughts (Ex) Dark nagas are immune to any form of mind reading, such as that granted by detect thoughts. This ability also grants a +2 racial bonus on all saves against charm effects.
Poison (Ex) Sting:
Spells Dark nagas cast spells as 7th-level sorcerers.
A sharp-featured humanoid head crowns the powerful, sinuous body of this snake-like monstrosity.