Nightmare
System: Pathfinder | SRD
Nightmare
CR 5
NE
Outsider (evil, extraplanar)
Large
Init +6
;
Senses darkvision 60 ft.; Perception +12
Defense
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 51 (6d10+18)
Fort +8
Ref +7
Will +3
Offense
Speed 40 ft., fly 90 ft. (good)
Melee bite +9 (1d4+4), 2 hooves +4 (1d6+2 plus 1d4 fire)
Space 10 ft.
;
Reach 5 ft.
Special Attacks smoke
CMB +11
CMD 23 (27 vs. trip)
Statistics
Str 18,
Dex 15,
Con 16,
Int 13,
Wis 13,
Cha 12
Base Atk +6
Feats Alertness, Improved Initiative, Run
Skills Fly +13, Intimidate +10, Knowledge (planes) +10, Perception +12, Sense Motive +12, Stealth +7, Survival +10
Languages Abyssal, Infernal
Special Abilities
Smoke (Su) In battle, a nightmare exhales smoke that chokes and blinds foes, filling a 15-foot cone each round as a free action. Anyone in the cone must succeed on a DC 16 Fortitude save or become sickened until 1d6 minutes after leaving the area. This smoke acts as obscuring mist for the purposes of concealment. The smoke persists for 1 round. The save DC is Constitution-based.
This eerie horse-like creature's skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks.