Rakshasa
System: Pathfinder | SRD
Rakshasa
CR 10
LE
Outsider (native, shapechanger)
Medium
Init +9
;
Senses darkvision 60 ft.; Perception +14
Defense
AC 25, touch 16, flat-footed 19 (+5 Dex, +1 dodge, +9 natural)
hp 115 (10d10+60)
Fort +9
Ref +12
Will +8
DR 15/good and piercing
SR 25
Offense
Speed 40 ft.
Melee +1 kukri +16/+11 (1d4+4/15-20), claw +10 (1d4+1), bite +10 (1d6+1)
Special Attacks detect thoughts
CMB +13
CMD 29
Statistics
Str 16,
Dex 20,
Con 22,
Int 13,
Wis 13,
Cha 17
Base Atk +10
Feats Combat Expertise, Dodge, Improved Critical (kukri), Improved Initiative, Weapon Finesse
Skills Bluff +20, Diplomacy +16, Disguise +24, Perception +14, Perform +16, Sense Motive +14, Stealth +18
Languages Common, Infernal, Undercommon
SQ change shape (any humanoid, alter self)
Special Abilities
Detect Thoughts (Su) A rakshasa can detect thoughts as per the spell of the same name (CL 18th). It can suppress or resume this ability as a free action. When a rakshasa uses this ability, it always functions as if it had spent three rounds concentrating and thus gains the maximum amount of information possible. A creature can resist this effect with a DC 18 Will save. The save DC is Charisma-based.
This figure's backward-bending fingers and its bestial, snarling visage leave little doubt as to its fiendish nature.