Remorhaz

System: Pathfinder | SRD

Remorhaz CR 7
N Magical Beast Huge
Init +1 ; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +16
Defense
AC 20, touch 9, flat-footed 19 (+1 Dex, +11 natural, -2 size)
hp 94 (9d10+45)
Fort +11 Ref +7 Will +4
Immune fire, cold
Offense
Speed 30 ft., burrow 20 ft.
Melee bite +13 (3d6+9 plus grab)
Space 15 ft. ; Reach 15 ft.
Special Attacks heat, swallow whole (2d6+9 plus 8d6 fire, AC 15, hp 9)
CMB +17 (+21 grapple) CMD 28 (can't be tripped)
Statistics
Str 22, Dex 13, Con 21, Int 5, Wis 12, Cha 10
Base Atk +9
Feats Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Skill Focus (Perception)
Skills Perception +16
Languages Giant (cannot speak)
Special Abilities
Heat (Su) An enraged remorhaz generates heat so intense that anything touching its body takes 8d6 points of fire damage. Creatures striking a remorhaz with natural attacks or unarmed strikes are subject to this damage, but creatures striking with melee weapons are not. The heat can melt or burn weapons; any weapon that strikes a remorhaz is allowed a DC 19 Fortitude save to avoid taking damage. The save DC is Constitution-based.
An immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot.

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