Roper

System: Pathfinder | SRD

Roper CR 12
CE Aberration Large
Init +5 ; Senses darkvision 60 ft., low-light vision; Perception +24
Defense
AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, -1 size)
hp 162 (12d8+108)
Fort +13 Ref +5 Will +13
Immune electricity
Resist cold 10
SR 27
Weaknesses vulnerability to fire
Offense
Speed 10 ft.
Melee bite +20 (4d8+18/19-20)
Ranged 6 strands +10 touch (1d6 Strength)
Space 10 ft. ; Reach 10 ft.
Special Attacks pull (strand, 5 feet), strands
CMB +22 CMD 33 (can't be tripped)
Statistics
Str 34, Dex 13, Con 29, Int 13, Wis 16, Cha 12
Base Atk +9
Feats Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception, Stealth), Weapon Focus (strand)
Skills Climb +27, Knowledge (dungeoneering) +16, Knowledge (religion) +13, Perception +24, Stealth +18 (+26 in stony or icy areas)
Languages Aklo, Undercommon
Special Abilities
Strands (Ex) A roper can extend up to six thin, sticky strands from its body at a time, launching them to a maximum range of 50 feet. A roper's attacks with its strands resolve as ranged touch attacks. These strands are quite strong, but can be severed by any amount of slashing damage (a strand is AC 20). A creature struck by a strand is numbed and weakened by the strange material, and must make a DC 25 Fortitude save or take 1d6 points of Strength damage. The save DC is Constitution-based.
A huge eye opens in this conical creature's front, just above a toothy mouth. Long strands of fibrous material whip from its sides.

Add to encounter | Back to Monsters