Sea Hag

System: Pathfinder | SRD

Sea Hag CR 4
CE Monstrous Humanoid (aquatic) Medium
Init +3 ; Senses darkvision 60 ft.; Perception +11
Defense
AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
hp 38 (4d10+16)
Fort +5 Ref +7 Will +5
SR 15
Offense
Speed 30 ft., swim 40 ft.
Melee 2 claws +8 (1d6+4)
Special Attacks evil eye
Aura horrific appearance (60 ft.)
CMB +8 CMD 21
Statistics
Str 19, Dex 16, Con 18, Int 12, Wis 13, Cha 15
Base Atk +4
Feats Skill Focus (Bluff, Perception)
Skills Bluff +9, Knowledge (any one) +5, Perception +11, Stealth +10, Swim +19
Languages Common, Giant
SQ amphibious
Special Abilities
Evil Eye (Su) Three times per day, a sea hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a DC 14 Will save or be staggered as strange nebulous distress and a gnawing sense of impending doom plagues the victim. If a sea hag uses her evil eye on someone already afflicted by this curse, the victim must make a DC 14 Fortitude save or be overwhelmed with fright and collapse into a comatose state for 3 days. Each day that passes, the comatose victim must make a DC 14 Fortitude save or perish. The evil eye is a mind-affecting fear effect. The save DCs are Charisma-based. The save DC is Charisma-based.
Horrific Appearance (Su) The sight of a sea hag is so revolting that anyone within 60 feet (other than another hag) who sets eyes upon one must succeed on a DC 14 Fortitude save or instantly be weakened, taking 1d6 points of Strength damage. Creatures that are affected by this power or that successfully save against it cannot be affected again by the same hag's horrific appearance for 24 hours. This is a mind-affecting effect. The save DC is Charisma-based.
Hair like rotting seaweed drapes this ancient witch. Loose, algae-colored skin sags off her starved frame.

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