Behir
System: Pathfinder | SRD
Behir
CR 8
N
Magical Beast
Huge
Init +1
;
Senses darkvision 60 ft., low-light vision; Perception +6
Defense
AC 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, -2 size)
hp 105 (10d10+50)
Fort +12
Ref +8
Will +5
Immune electricity
Offense
Speed 40 ft., climb 20 ft.
Melee bite +15 (2d6+9 plus grab)
Space 15 ft.
;
Reach 10 ft.
Special Attacks breath weapon (20-foot line, 7d6 electricity damage, Reflex DC 20 for half, usable every 1d4 rounds), constrict (2d6+9), rake (6 claws +14, 1d4+6), swallow whole (2d8+9 bludgeoning damage, AC 16, 10 hp)
CMB +18 (+22 grapple)
CMD 29 (can't be tripped)
Statistics
Str 23,
Dex 12,
Con 21,
Int 7,
Wis 14,
Cha 12
Base Atk +10
Feats Alertness, Cleave, Great Cleave, Power Attack, Weapon Focus (bite)
Skills Climb +14, Perception +8, Stealth +5
Languages Common
Special Abilities
Grab (Ex) A behir's grab attack works against creatures of any size category. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, the behir can choose to rake the grappled target or swallow it whole.
This slithering, multilegged blue reptile has a fearsome head crowned with two large, curling horns.