Shambling Mound

System: Pathfinder | SRD

Shambling Mound CR 6
N Plant Large
Init +0 ; Senses darkvision 60 ft., low-light vision; Perception +11
Defense
AC 19, touch 9, flat-footed 19 (+10 natural, -1 size)
hp 67 (9d8+27)
Fort +9 Ref +5 Will +5
Immune electricity
Resist fire 10
Offense
Speed 20 ft., swim 20 ft.
Melee 2 slams +11 (2d6+5 plus grab)
Space 10 ft. ; Reach 10 ft.
Special Attacks constrict (2d6+7)
CMB +12 (+16 grapple) CMD 22
Statistics
Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9
Base Atk +6
Feats Cleave, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)
Skills Perception +11, Stealth +8 (+16 in swamps or forest), Swim +13
Languages Common, Sylvan (cannot speak)
SQ electric fortitude
Special Abilities
Electric Fortitude (Ex) Shambling mounds take no damage from electricity. Instead, any electricity attack used against a shambling mound temporarily increases its Constitution score by 1d4 points. The shambling mound loses these temporary points at the rate of 1 per hour.
A mass of tangled vines and dripping slime rises on two trunk-like legs, reeking of rot and freshly turned earth.

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