Swarm, Bat
System: Pathfinder | SRD
Swarm, Bat
CR 2
XP 600
N
Animal (swarm)
Diminutive
Init +2
;
Senses blindsense 20 ft., low-light vision; Perception +15
Defense
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 13 (3d8)
Fort +3
Ref +7
Will +3
Immune weapon damage
Offense
Speed 5 ft., fly 40 ft. (good)
Melee swarm (1d6)
Space 10 ft.
;
Reach 0 ft.
Special Attacks distraction (DC 11), wounding
CMB -
CMD &mdash
Statistics
Str 3,
Dex 15,
Con 11,
Int 2,
Wis 14,
Cha 4
Base Atk +2
Feats Lightning Reflexes, Skill Focus (Perception)
Skills Fly +12, Perception +15
SQ swarm traits
Special Abilities
Wounding (Ex) Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.