Will-o'-Wisp
System: Pathfinder | SRD
Will-o'-Wisp
CR 6
CE
Aberration (air)
Small
Init +13
;
Senses darkvision 60 ft.; Perception +15
Defense
AC 26, touch 26, flat-footed 16 (+5 deflection, +9 Dex, +1 dodge, +1 size)
hp 40 (9d8)
Fort +3
Ref +12
Will +9
Immune magic
Offense
Speed fly 50 ft. (perfect)
Melee shock +16 touch (2d8 electricity)
CMB +0
CMD 24
Statistics
Str 1,
Dex 29,
Con 10,
Int 15,
Wis 16,
Cha 14
Base Atk +6
Feats Alertness, Blind-Fight, Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +21, Bluff +11, Escape Artist +21, Fly +31, Perception +17,Stealth +25
Languages Aklo, Common
SQ feed on fear
Special Abilities
Feed on Fear (Su) Any time a will-o'-wisp is within 15 feet of a dying creature or creature subject to a fear effect, it gains fast healing 5.
Immunity to Magic (Ex) Will-o'-wisps are immune to all spells and spell-like abilities that allow spell resistance, except magic missile and maze.
Natural Invisibility (Ex) Will-o'-wisps have the ability to extinguish their natural glow as a move action, effectively becoming invisible, as per the spell.
This faintly glowing ball of light bobs gently in the air, the nebulous image of what might be a skull visible somewhere in its depths.