Xorn

System: Pathfinder | SRD

Xorn CR 6
N Outsider (earth, extraplanar) Medium
Init +0 ; Senses all-around vision, darkvision 60 ft., tremorsense 60 ft.; Perception +14
Defense
AC 21, touch 10, flat-footed 21 (+11 natural)
hp 66 (7d10+28)
Fort +8 Ref +2 Will +5
DR 5/bludgeoning
Immune cold, fire, flanking
Resist electricity 10
Offense
Speed 20 ft., burrow 20 ft.; earth glide
Melee bite +10 (4d6+3), 3 claws +10 (1d4+3)
CMB +10 CMD 20 (22 vs. trip)
Statistics
Str 17, Dex 10, Con 17, Int 10, Wis 11, Cha 10
Base Atk +7
Feats Cleave, Improved Bull Rush, Power Attack, Toughness
Skills Appraise +10, Intimidate +10, Knowledge (dungeonering) +10, Perception +14, Stealth +10, Survival +10
Languages Common, Terran
Special Abilities
All-Around Vision (Ex) A xorn sees in all directions at the same time, giving it a +4 racial bonus on Perception checks. A xorn cannot be flanked.
Earth Glide (Ex) A xorn can glide through any sort of natural earth or stone as easily as a fish swims through water. Its burrowing leaves no sign of its passage nor hint at its presence to creatures that don't possess tremorsense. A move earth spell cast on an area containing a xorn moves the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
This squat beast is as wide as it is tall. Strangely symmetrical, it has three arms, three legs, three eyes, and one huge mouth.

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