Yellow Musk Creeper

System: Pathfinder | SRD

Yellow Musk Creeper CR 2
XP 600
N Plant Medium
Init +2 ; Senses tremorsense 30 ft.; Perception +0
Defense
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d8+9)
Fort +6 Ref +3 Will +1
Immune plant traits
Offense
Speed 5 ft.
Melee tendril +5 (1d4+4)
Space 5 ft. ; Reach 10 ft.
Special Attacks create yellow musk zombie, pollen spray
CMB +5 CMD 17 (can't be tripped)
Statistics
Str 17, Dex 15, Con 16, Int -, Wis 11, Cha 8
Base Atk +2
Special Abilities
Create Yellow Musk Zombie (Su) As a full-round action, a yellow musk creeper can bore dozens of tendrils into the brain of a helpless creature within reach, such as a creature entranced by its pollen. This attack inflicts 1d4 points of Intelligence damage per round. When a creature is reduced to 0 Intelligence, it dies, and the tendrils break off inside its brain. One hour later, the creature animates as a yellow musk zombie (see below).
Pollen Spray (Ex) As a standard action, a yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. It must make a +4 ranged touch attack to strike the target, who must then succeed on a DC 14 Will save or be entranced for 1d6 rounds. An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach, at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its brain. The save DC is Constitution-based.
Coiling around several human skeletons, this wet green plant's sickly flowers smoke with a nasty yellow vapor.

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