Aeon, Paracletus

System: Pathfinder | SRD

Aeon, Paracletus CR 2
XP 600
N Outsider (aeon, extraplanar) Small
Init +2 ; Senses darkvision 60 ft.; Perception +7
Defense
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 13 (3d10-3)
Fort +4 Ref +3 Will +6
Immune cold, critical hits, poison
Resist electricity 10, fire 10
SR 7
Offense
Speed fly 40 ft. (good)
Melee slam +3 (1d3-1 plus 1d6 electricity)
Aura emotion aura (DC 12, 30 ft.)
CMB +1 CMD 13 (can't be tripped)
Statistics
Str 8, Dex 14, Con 9, Int 11, Wis 13, Cha 12
Base Atk +3
Feats Great Fortitude, Iron Will
Skills Fly +8, Intimidate +7, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Sense Motive +7, Stealth +12
Languages envisaging
SQ extension of all, void form
Special Abilities
Emotion Aura (Sp) Each paracletus exists as the embodiment of a specific emotive duality. Three times per day, a paracletus can create an aura representing one of its two programmed emotions. Creatures in the area must make a DC 12 Will save to resist the aura. A creature that makes its save against the aura is unaffected by that aeon's aura for the next 24 hours. The paracletus can choose one creature in the area to ignore its effects. The effect of the aura lasts for 10 minutes, and ends if a creature moves more than 30 feet from the aeon. The aura is a mind-affecting compulsion effect. The save DC is Charisma-based. Specific emotive dualities and their powers follow—any single paracletus can only use one of these three dualistic options and cannot change to a different one.
A small cluster of shimmering lights floats in the air, orbited by multiple vibrant crystals and gemstones.

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