Agathion, Vulpinal

System: Pathfinder | SRD

Agathion, Vulpinal CR 6
NG Outsider (agathion, extraplanar, good) Small
Init +7 ; Senses darkvision 60 ft., detect evil, low-light vision; Perception +12
Defense
AC 22, touch 14, flat-footed 19 (+4 armor, +3 Dex, +4 natural, +1 size)
hp 59 (7d10+21)
Fort +5 Ref +10 Will +7; +4 vs. poison
DR 10/evil or silver
Immune electricity, petrification
Resist cold 10, sonic 10
SR 17
Offense
Speed 30 ft.
Melee bite +11 (1d4+1), 2 claws +11 (1d3+1)
Special Attacks pounce
Aura calm emotions (30 ft.)
CMB +7 CMD 20
Statistics
Str 12, Dex 16, Con 17, Int 19, Wis 15, Cha 16
Base Atk +7
Feats Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Finesse
Skills Acrobatics +10 (+18 jump), Bluff +13, Knowledge (any one) +21, Knowledge (arcana) +21, Knowledge (planes) +21, Perception +12, Perform (any one) +13, Spellcraft +14, Stealth +17, Use Magic Device +10
Languages Celestial, Common, Draconic, Infernal; speak with animals, truespeech
SQ bardic knowledge +7, lay on hands (3d6, 6/day, as a 7th-level paladin)
Special Abilities
Calm Emotions Aura (Su) A vulpinal's aura acts like a calm emotions spell with a radius of 30 feet. Any creature entering this area must make a Will save (DC 16) to resist the effect. A creature that makes its save is immune to that vulpinal's aura for 24 hours. The save DC is Charisma-based.
This bright-eyed, anthropomorphic fox is dressed in simple traveling clothes and carries a musical instrument in one hand.

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