Amphisbaena
System: Pathfinder | SRD
Amphisbaena
CR 4
N
Magical Beast
Large
Init +2
;
Senses all-around vision, darkvision 60 ft., low-light vision, scent; Perception +11
Defense
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 45 (6d10+12)
Fort +6
Ref +7
Will +3
Immune petrification
Resist cold 10
Offense
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee 2 bites +8 (1d8+2 plus poison)
Space 10 ft.
;
Reach 5 ft.
CMB +9
CMD 21 (can't be tripped)
Statistics
Str 14,
Dex 15,
Con 13,
Int 2,
Wis 13,
Cha 4
Base Atk +6
Feats Skill Focus (Stealth), Toughness, Weapon Focus (bite)
Skills Acrobatics +10 (+6 jump), Climb +10, Perception +11, Stealth +11, Swim +10
Special Abilities
Poison (Ex) Bite:
Split (Su) An amphisbaena functions normally even if cut in half. If dealt a critical hit with a slashing weapon, the creature is cut in half but continues to function as two separate creatures, each with half the original amphisbaena's current hit points (rounded down) after the damage from the critical hit is applied. Once split, an amphisbaena cannot be split again. If left alone for 1 minute, the split amphisbaena can rejoin its two halves and become a single whole creature again (add the two creatures' hit points together). If one of the split creatures is slain, the amphisbaena can regrow the lost portion over the course of 1d3 weeks.
This large snake has two heads, one at each end of its long, coiling body. Both display large sets of fangs.