Axiomite
System: Pathfinder | SRD
Axiomite
CR 8
LN
Outsider (extraplanar, lawful)
Medium
Init +8
;
Senses darkvision 60 ft.; Perception +18
Defense
AC 21, touch 15, flat-footed 16 (+4 Dex, +1 dodge, +6 natural)
hp 85 (10d10+30); regeneration 5 (chaotic or magic)
Fort +6
Ref +11
Will +14
DR 10/chaotic
Immune disease, electricity, mind-affecting effects
Resist cold 10, fire 10
SR 19
Offense
Speed 30 ft., fly 30 ft. (good)
Melee +1 longsword +16/+11 (1d8+7/19-20)
CMB +15
CMD 30
Statistics
Str 21,
Dex 19,
Con 16,
Int 21,
Wis 20,
Cha 20
Base Atk +10
Feats Dodge, Empower Spell-Like Ability (order's wrath), Improved Initiative, Iron Will, Mobility
Skills Craft (any one) +18, Diplomacy +18, Fly +8, Knowledge (any three) +15, Knowledge (planes) +18, Perception +18, Sense Motive +18, Spellcraft +18, Stealth +17, Survival +18
Languages Abyssal, Celestial, Common, Draconic, Infernal
SQ crystalline dust form
Special Abilities
Crystalline Dust Form (Su) An axiomite can shift between its solid body and one made of golden, crystalline dust as a free action once per round. In dust form, the axiomite looks like a shifting mass of glowing mathematical symbols and equations. In this form it can fly and gains the incorporeal quality; it can use spell-like abilities but cannot make physical attacks. In its solid form, an axiomite cannot fly. Both shapes are the axiomite's true form, and it does not revert to a different form if killed. A true seeing spell reveals both forms simultaneously.
Summon Inevitable (Sp) Once per day, four axiomites may join hands to summon a single zelekhut inevitable as a full-round action.
As this lithe humanoid moves, its flesh shimmers and wavers, temporarily breaking apart into motes of shimmering light.