Azata, Lyrakien
System: Pathfinder | SRD
Azata, Lyrakien
CR 2
XP 600
CG
Outsider (azata, chaotic, extraplanar, good)
Tiny
Init +8
;
Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +9
Defense
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 19 (3d10+3)
Fort +2
Ref +7
Will +6
DR 5/evil
Immune electricity, petrification
Resist cold 10, fire 10
Offense
Speed 30 ft., fly 80 ft. (perfect)
Melee slam +2 (1d2-3)
Space 2-1/2 ft.
;
Reach 0 ft.
Special Attacks starlight blast
CMB +5
CMD 12
Statistics
Str 5,
Dex 19,
Con 12,
Int 14,
Wis 17,
Cha 20
Base Atk +3
Feats Agile Maneuvers, Improved Initiative
Skills Acrobatics +10, Bluff +11, Diplomacy +11, Fly +16, Knowledge (any one) +8, Perception +9, Perform (any one) +11, Spellcraft +5, Stealth +18
Languages Celestial, Draconic, Infernal; truespeech
SQ traveler's friend
Special Abilities
Starlight Blast (Su) As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 12 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.
Traveler's Friend (Su) The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien's performance—doing so removes the effects of exhaustion and fatigue from the listener.
This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.