Bat, Mobat

System: Pathfinder | SRD

Bat, Mobat CR 3
XP 800
N Magical Beast Large
Init +2 ; Senses blindsense 120 ft., low-light vision; Perception +6
Defense
AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)
hp 34 (4d10+12)
Fort +7 Ref +6 Will +2
Offense
Speed 20 ft., fly 40 ft. (good)
Melee bite +6 (2d6+4)
Space 10 ft. ; Reach 5 ft.
Special Attacks screech
CMB +8 CMD 20
Statistics
Str 17, Dex 15, Con 16, Int 6, Wis 13, Cha 6
Base Atk +4
Feats Flyby Attack, Skill Focus (Stealth)
Skills Fly +8, Perception +6 (+10 when using blindsense), Stealth +5
Languages Undercommon (cannot speak)
Special Abilities
Screech (Su) Once per day as a standard action, a mobat can produce an ear-splitting screech that stuns non-mobats in a 20-foot-radius burst. All creatures within the area must make a DC 15 Fortitude save or be staggered for 1d3 rounds. Other mobats and urdefhans are immune to this effect. This is a sonic mind-affecting effect. The save DC is Constitution-based.
This bat has a wingspan the length of two humans, over-sized ears, and a squat, upturned snout with rows of needle-like teeth.

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