Bat, Mobat
System: Pathfinder | SRD
Bat, Mobat
CR 3
XP 800
N
Magical Beast
Large
Init +2
;
Senses blindsense 120 ft., low-light vision; Perception +6
Defense
AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)
hp 34 (4d10+12)
Fort +7
Ref +6
Will +2
Offense
Speed 20 ft., fly 40 ft. (good)
Melee bite +6 (2d6+4)
Space 10 ft.
;
Reach 5 ft.
Special Attacks screech
CMB +8
CMD 20
Statistics
Str 17,
Dex 15,
Con 16,
Int 6,
Wis 13,
Cha 6
Base Atk +4
Feats Flyby Attack, Skill Focus (Stealth)
Skills Fly +8, Perception +6 (+10 when using blindsense), Stealth +5
Languages Undercommon (cannot speak)
Special Abilities
Screech (Su) Once per day as a standard action, a mobat can produce an ear-splitting screech that stuns non-mobats in a 20-foot-radius burst. All creatures within the area must make a DC 15 Fortitude save or be staggered for 1d3 rounds. Other mobats and urdefhans are immune to this effect. This is a sonic mind-affecting effect. The save DC is Constitution-based.
This bat has a wingspan the length of two humans, over-sized ears, and a squat, upturned snout with rows of needle-like teeth.