Blindheim
System: Pathfinder | SRD
Blindheim
CR 2
XP 600
Defense
AC 16, touch 14, flat-footed 13 (+2 Dex, +1 dodge, +2 natural, +1 size)
hp 22 (3d10+6)
Fort +5
Ref +5
Will +2
Immune blindness
Offense
Speed 30 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d4+1), 2 claws +5 (1d3+1)
Special Attacks blinding gaze
CMB +3
CMD 16
Statistics
Str 13,
Dex 15,
Con 15,
Int 2,
Wis 12,
Cha 6
Base Atk +3
Feats Dodge, Skill Focus (Perception)
Skills Acrobatics +6 (+10 jumping), Perception +9, Swim +9
Special Abilities
Blinding Gaze (Ex) A blindheim's eyes emit bright light to a range of 30 feet. Any creature within the area must make a DC 13 Fortitude save or be blinded for 1 hour. Blindheims can see normally in the light generated by their eyes, which illuminates a 30-foot spread with bright light. Creatures with light blindness or light sensitivity take the normal penalties within 30 feet of a blindheim that is using its blinding gaze. A blindheim can activate or suppress this ability as a free action. This save DC is Constitution-based.
The size of a short, stocky humanoid with webbed feet and claws, this frog-like creature has glowing white eyes.