Chaos Beast
System: Pathfinder | SRD
Chaos Beast
CR 7
CN
Outsider (chaotic, extraplanar)
Medium
Init +6
;
Senses darkvision 60 ft.; Perception +13
Defense
AC 20, touch 13, flat-footed 17 (+2 Dex, +1 dodge, +7 natural)
hp 85 (9d10+36)
Fort +9
Ref +8
Will +4
SR 18
Offense
Speed 20 ft.
Melee 4 claws +13 (1d6+3 plus corporeal instability)
CMB +12
CMD 25 (can't be tripped)
Statistics
Str 17,
Dex 15,
Con 16,
Int 10,
Wis 12,
Cha 11
Base Atk +9
Feats Dodge, Improved Initiative, Mobility, Toughness, Weapon Focus (claw)
Skills Acrobatics +14 (+10 jump), Climb +15, Escape Artist +14, Perception +13, Stealth +14, Swim +15
Special Abilities
Corporeal Instability (Su) Claw—contact (curse); save Fort DC 17; effect amorphous body and 1 Wisdom drain per round (see below); cure 3 consecutive saves. The save DC is Con-based.
Resistant to Transformation (Ex) Transmutation effects, such as polymorphing or petrification, force a chaos beast into a new shape, but at the start of its next turn, it immediately returns to its normal form as a free action.
This thing is a horrid mass of barbed tentacles, glaring eyes, and gnashing teeth, twisting upon itself and reshaping into new forms.