Chupacabra
System: Pathfinder | SRD
Chupacabra
CR 3
XP 800
N
Magical Beast
Small
Init +7
;
Senses darkvision 60 ft., low-light vision; Perception +6
Defense
AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 size)
hp 30 (4d10+8)
Fort +6
Ref +7
Will +3
Offense
Speed 30 ft.
Melee bite +6 (1d4+1 plus grab), 2 claws +6 (1d3+1)
Special Attacks chupar, pounce
CMB +4 (+8 grapple)
CMD 17
Statistics
Str 13,
Dex 16,
Con 14,
Int 3,
Wis 15,
Cha 6
Base Atk +4
Feats Combat Reflexes, Improved Initiative
Skills Acrobatics +7 (+11 jumping), Perception +6, Stealth +16
Languages Aklo (cannot speak)
Special Abilities
Chupar (Ex) A chupacabra that pins an opponent or maintains a pin can suck blood from that opponent as a free action once per round, dealing 1 point of Constitution damage. Upon successfully draining blood, the chupacabra is invigorated, gaining a significant boost in speed for 10 rounds similar to the haste spell. The invigorated chupacabra can still drain blood—and in so doing increase the length of its invigoration—but it gains no additional effects.
This lizard-like creature stalks forward upon two muscular legs, a mane of spikes running down its scaly back.