Crysmal
System: Pathfinder | SRD
Crysmal
CR 3
XP 800
N
Outsider (earth, elemental)
Small
Init +2
;
Senses darkvision 60 ft., crystal sense; Perception +11
Defense
AC 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
hp 26 (4d10+4)
Fort +7
Ref +8
Will +2
DR 5/bludgeoning
Immune cold, fire
Resist electricity 10
Offense
Speed 30 ft., burrow 20 ft.
Melee sting +7 (2d6+3)
Special Attacks shard spike +7 (3d6, range increment 60 ft.)
CMB +5
CMD 17 (29 vs. trip)
Statistics
Str 15,
Dex 14,
Con 13,
Int 6,
Wis 13,
Cha 14
Base Atk +4
Feats Great Fortitude, Lightning Reflexes, Skill Focus (Perception)
Skills Acrobatics +9, Climb +9, Perception +11, Stealth +13 (+15 in rocky areas)
Languages Terran
Special Abilities
Crystal Sense (Sp) Crysmals can sense the presence of any crystals or gems within 30 feet as if using the scent ability.
Shard Spike (Ex) Once per day, a crysmal can launch its tail spike as a ranged attack that shatters when it hits, dealing 3d6 points of piercing damage to the target and 1d4 points of piercing damage to all creatures in adjacent squares. The spike regrows in 24 hours, but until it does, its impaired sting does only 1d6+3 damage.
An animated cluster of translucent crystals shaped disturbingly like a gemstone scorpion scuttles into an aggressive stance.