Daemon, Cacodaemon

System: Pathfinder | SRD

Daemon, Cacodaemon CR 2
XP 600
NE Outsider (daemon, evil, extraplanar) Tiny
Init +4 ; Senses darkvision 60 ft., detect good, detect magic; Perception +7
Defense
AC 16, touch 12, flat-footed 16 (+4 natural, +2 size)
hp 19 (3d10+3); fast healing 2
Fort +2 Ref +5 Will +4
DR 5/good or silver
Immune acid, death effects, disease, poison
Resist cold 10, electricity 10, fire 10
Offense
Speed 5 ft., fly 50 ft. (perfect)
Melee bite +6 (1d4+1 plus disease)
Space 2-1/2 ft. ; Reach 0 ft.
Special Attacks soul lock
CMB +1 CMD 12
Statistics
Str 12, Dex 11, Con 13, Int 8, Wis 13, Cha 12
Base Atk +3
Feats Improved Initiative, Lightning Reflexes
Skills Bluff +7, Fly +18, Knowledge (planes) +5, Perception +7, Stealth +14
Languages Abyssal, Common, Infernal; telepathy 100 ft.
SQ change shape (2 of the following forms: lizard, octopus, Small scorpion, venomous snake, polymorph)
Special Abilities
Disease (Su) Bite:
Soul Lock (Su) Once per day as a full-round action, a cacodaemon can ingest the spirit of any sentient creature that has died within the last minute. This causes a soul gem to grow inside of the cacodaemon's gut, which it can regurgitate as a standard action. A soul gem is a fine-sized object with 1 hit point and hardness 2. Destroying a soul gem frees the soul within, though it does not return the deceased creature to life. This is a death effect. Any attempt to resurrect a body whose soul is trapped in a soul gem requires a DC 12 caster level check. Failure results in the spell having no effect, while success shatters the victim's soul gem and returns the creature to life as normal. If the soul gem rests in an unholy location, such as that created by the spell unhallow, the DC of this caster level check increases by +2. The caster level check DC is Charisma-based.
An ever-gnashing maw, filled with row after row of mismatched teeth, dominates this frightful creature's orb-like body.

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